MapGenerator
Main map generator object that mixes ground and sky generation capabilities.
Attributes
- Graph
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- Supertypes
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trait SkyMapGeneratortrait GroundMapGeneratortrait BaseMapGeneratorclass Objecttrait Matchableclass AnyShow all
- Self type
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MapGenerator.type
Members list
Value members
Inherited methods
Calculates Gaussian weight for distance-based probability calculations.
Calculates Gaussian weight for distance-based probability calculations.
Value parameters
- distance
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the distance from center
- mean
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the mean of the Gaussian distribution
- stdDev
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the standard deviation of the Gaussian distribution
Attributes
- Returns
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the Gaussian weight value
- Inherited from:
- BaseMapGenerator
Generates a basic ground grid with all cells as fields.
Generates a basic ground grid with all cells as fields.
Value parameters
- size
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the size of the grid (width and height)
Attributes
- Returns
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a distance grid containing only field cells
- Throws
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IllegalArgumentException
if size is not positive
- Inherited from:
- GroundMapGenerator
Common grid generation method that builds a grid based on a selection function generalizing the element type for any possible grid generation.
Common grid generation method that builds a grid based on a selection function generalizing the element type for any possible grid generation.
Type parameters
- T
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the type of elements in the grid
Value parameters
- selector
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a function that selects an element based on normalized distance and random value
- size
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the size of the grid (width and height)
Attributes
- Returns
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a map of coordinates to elements
- Inherited from:
- BaseMapGenerator
Generates a ground grid with varied cell types. The distribution of cell types is based on distance from a random center point. using Gaussian probability to create natural-looking terrain patterns. Cell types are distributed using Gaussian probability based on distance from center:
Generates a ground grid with varied cell types. The distribution of cell types is based on distance from a random center point. using Gaussian probability to create natural-looking terrain patterns. Cell types are distributed using Gaussian probability based on distance from center:
- Center: Squares (highest density)
- Middle ring: Houses with concrete
- Outer ring: Houses with grass
- Perimeter: Fields
Value parameters
- size
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the size of the grid (width and height)
Attributes
- Returns
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a distance grid with procedurally generated terrain
- Throws
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IllegalArgumentException
if size is not positive
- Inherited from:
- GroundMapGenerator
Generates a sky grid with varied cell types. The distribution of cell types is based on distance from a random center point. Weather types are distributed in concentric bands around a random center:
Generates a sky grid with varied cell types. The distribution of cell types is based on distance from a random center point. Weather types are distributed in concentric bands around a random center:
- Center: Heavy rain (expands with higher intensity)
- Middle: Light rain (contracts with higher intensity)
- Outer: Heavy clouds
- Perimeter: Clear sky
- Default: Intense sun
Value parameters
- size
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the size of the grid (width and height)
- weatherIntensity
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the intensity of weather patterns (0.0 to 1.0)
Attributes
- Returns
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a grid with distributed weather patterns
- Throws
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IllegalArgumentException
if size is not positive or weatherIntensity is out of bounds
- Inherited from:
- SkyMapGenerator
Inherited fields
Attributes
- Inherited from:
- BaseMapGenerator